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A ConcreteTexture wraps a Cocos texture object, storing the properties of the texture
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A RenderTexture is a dynamic texture onto which you can draw any display object
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A SubTexture represents a section of another texture
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A texture stores the information that represents an image
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A texture atlas is a collection of many smaller textures in one big image
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A static class that provides constant values for the possible smoothing algorithms of a texture.
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A static class that provides constant values for the possible wrapping modes of a texture.