TextureAtlasManager
public class
loom2d.ui.TextureAtlasManager
Description
Manager for registering texture atlases globally by name for use with TextureAtlasSprite.
Because LML doesn't give us an easy way to get at arbitrary object references, we just use a static class and string lookups for this purpose. It also helps us avoid loading the same texture atlas multiple times, hopefully saving on memory.
See also:
Loom.Textures.TextureAtlas
API overview
Constructor
Attributes
Protected attributes
Constructor
TextureAtlasManager ()
Attributes
Protected attributes
Functions
getFullTypeName
(): String
Inherited from Object
native
Gets the fully qualified type name of the Object. The fully qualified type name includes the package of the type.
Returns
| String | fully qualified type name of the Object. |
getTexture ( atlasName: String , frameName: String ): Texture
static
Look up a texture from an atlas previously registered.
Parameters
| atlasName: String | The name of the atlas (ie, "Monsters") |
| frameName: String | The frame (ie, "walk_0001" - whatever you set up in the atlas) |
getType
(): Type
Inherited from Object
native
Gets the Type that describes the Object.
Returns
| Type | The Type that describes the object. |
getTypeName
(): String
Inherited from Object
native
Gets the type name of the Object.
Returns
| String | type name of the Object. |
register ( name: String , path: String ): Void
static
Register a texture atlas for later use. You provide a name ("Monsters") and its path ("assets/sheets/") - this is combined into a file to load ("assets/sheets/Monsters.xml"), and the path is used for resolving any textures referenced by the atlas, which should be in the same directory.
Parameters
| name: String | @param parentPath |
| path: String |