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An EnterFrameEvent is triggered once per frame and is dispatched to all objects in the
display tree
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Event objects are passed as parameters to event listeners when an event occurs
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The EventDispatcher class is the base class for all classes that dispatch events
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A GameControllerEvent is dispatched in response to connecting or disconnecting a game controller
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A KeyboardEvent is dispatched in response to user input through a keyboard
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A ResizeEvent is dispatched by the Stage when the size of the application window changes.
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A ScrollEvent is dispatched by the Stage when the user scrolls their mouse wheel
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A Touch object contains information about the presence or movement of a finger
or the mouse on the screen
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A TouchEvent is triggered either by touch or mouse input
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A class that provides constant values for the phases of a touch object